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Modification

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Enhancing

Enhancing

Enhancing is the act of improving a ship's Firepower, Torpedo, Armor and AA stats by expending other ships and is important in strengthening a ship and eventually unlocking skills. Each ship is worth a certain amount of enhancement experience which when used in enhancing fills the target ship's stat experience. Once a bar is filled the ship gains one point in that stat and remaining experience will keep rolling over to the next levels up until its maximum enhance-able value.

The experience required to level up is tied to the size of the ship and experience provided is generally tied to the size and type of the ship. As an example a starter Destroyer might only need 10 experience in a stat to earn a stat point whilst a battleship might require 30. A Destroyer that's enhanced with a Battleship might earn several points in multiple stats in a single go whilst a Battleship will only see a slight increase to their stat experience.

  • Up to 20 ships can be used to enhance a unit at a time but unless you're enhancing a battleship you'll want to do it in small increments for maximum efficiency.
  • There is no failure mechanic, units used for enhancing will always provide the maximum amount of exp they're worth.
  • Equipment on units used in enhancing are automatically unequipped and placed in your arsenal.

Modification

Remodeling

Modification is the act of upgrading a ship to a stronger version of itself through the expenditure of Cores and Resources once hitting a certain level. Each ship with an available modification will require a specific number and type of Cores associated with the kind of unit they are, Destroyer Cores, Cruiser Cores, Battleship Cores, Carrier Cores and Submarine Cores all of which can be earned from your daily campaigns and as a reward from one of three daily type hunt quests.

Once modified a ship can begin the process of earning and improving her skill.

  • Modification will remove all enhanced stats of the ship but they will start at a higher base level in all stats and have a higher enhance-able value.
  • Modified units will come with new equipment some of which can be quite powerful and difficult to get through other means. Any previously equipped items will be placed in your arsenal.
  • Some modified units might change their type such as Ise and Hyuuga modifying to Aviation Battleships and/or gain inherent effects such as Tirpitz being able to use torpedoes.

Cores can also be exchanged on this screen for resources via the orange button which will bring up your core inventory. Tapping the blue button will let you define how many you wish to exchange and tapping the blue button now turned orange will sell them.

Skills

Abilities

All modified ships and a few unmodified ships can unlock and improve skills which not only add a degree of historical flavor to units but also greatly improves not just the ship's abilities but the entire fleet with unique attacks, buffs and protection skills.

To obtain the skill, you must enhance the ship's Firepower, Torpedo, Armour and AA to their maximum level, then tap the "Awaken" button. You can see the enhancement progress at the right side. Awakening a skill will reset the ship's enhancement values to zero and increase her skill level by 1.

The process of enhancing and awakening can be done three times up to a maximum skill level of 3 where the skill will be at it's maximum effectiveness.

  • Defensive skills will always have priority over offensive skills. As an example Fantasque can always evade guaranteed hit abilities with High-Speed Maneuver, Kent and London can reduce fixed damage abilities with Overpenetration and Nevada and Oklahoma will sometimes register fixed damage abilities as crits triggering the damage reduction of their All or Nothing ability.

Second Skills

Second Skills

When modifying certain units you'll be prompted with a choice between a First (top) or Second (bottom) skill, this prompt is for all ships with a second skill. Second skills are a different skill that can be activated in place of a ship's First skill and will often have different requirements or effects. Second skills allow you to fine tune your fleet set up, dropping skills you might not meet the requirement for or find unnecessary.

Your choice in skills isn't permanent and can be changed at anytime through the second skill option in the Skill menu. Both skills share the same universal skill level but changing skills will reset the current enhanced stats to zero.

Types of Skills

Skills can be divided into 5 categories:

  • Buff: Buff refers to positive benefits that a ship provides to herself, other members in the fleet or both. Buffs are visually applied at the beginning of a combat as a green arrow and appear as a blue icon at the top of the screen, however certain effects such as recon and speed buffs are applied before combat for the sake of meeting routing requirements, outflanking and heading.
    Buffs with the same name cannot stack, Saratoga and Lexington can't buff the same unit twice with Aeronautics Pioneer, but differently named buffs with similar effects do stack, Pinghai's accuracy buff and Helena's accuracy buff as an example.
    Tapping the blue buff icons at the top of the screen will give you a tool-tip as to the current effects.
  • Debuff: Debuffs are negative effects imposed on an opponent(s). They are normally visually applied at the beginning of a combat as a red arrow and appear as a blue icon at the top of the screen. Certain debuffs however are applied as part of an attack.
    Tapping the blue buff icons at the top of the screen will give you a tool-tip as to the current effects.
  • Debuff on Own Fleet:Exclusive category for William D. Porter... :D
  • Triggered: Triggered refers to an effect that is activated by certain conditions (e.g. attack, being hit) in the battle. Triggered skills are always linked to a trigger condition, and, in most cases, certain phases. The value of triggered effect can be varied.
  • Passive: Passive refers to inherent increases or reduction of certain attributes. These values are permanent, either shown explicitly on the attribute board (e.g. hp, luck), or hidden as so-called "illusive" attributes (e.g. critical hit chance, accuracy).
    As an example Takao has a maximum base Torpedo value of 72, but when hitting Skill level 3 it's shown as 97, matching her passive 36% increase to Torpedoes.

List of skills

List of Skills
# Ship Modification level Name Type Effect: Lv1/Lv2/Lv3
1001 Hood M1C
Hood
75 Glory of the Royal Navy Buff As the flagship of the fleet, Hood increases

fleet's chance to be critically hit by an additional 5/7.5/10% E-country ships critical hit chance by 10/15/20% Non-E-country ships critical hit chance by 5/7.5/10%

Royal Parade Buff As the flagship of the fleet, Hood increases all ship speed by 2/3/4 knots when flagship.
1003 Ise M1C
Ise
20 Air Fleet Expulsion B Debuff Ise decreases the hit chance of opponent's dive bombers by 10/15/20% during aerial attack.
1004 Hyuga M1C
Hyuga
20 Air Fleet Expulsion T Debuff Hyuuga decreases the hit chance of opponent's torpedo bombers by 10/15/20% during aerial attack.
1006 Bismarck M1C
Bismarck
75 Flagship Killer Triggered As the flagship of the fleet, Bismarck has 10/20/30% chance to attack opponent's flagship with a guaranteed hit plus a minimum fixed amount of 10/20/30 damage.
The Unsinkable Battleship Passive When Bismarck has 50% of her max hp or more reduce all taken damage by 4/6/8.
1007 Tirpitz M1C
Tirpitz
75 Lonely Queen of the North Debuff As the flagship of the fleet or in any position in World 6, Reduces enemy accuracy and evasion by 4/6/8.
1008 Nelson M1C
Nelson
50 BIG SEVEN Triggered In shelling stage, Nelson has 15/15/20% chance to attack 1/2/2 targets, inflicting 8/12/16% additional damage to targets.
1009 Rodney M1C
Rodney
50 BIG SEVEN Triggered In shelling stage, Rodney has 15/15/20% chance to attack 1/2/2 targets, inflicting 8/12/16% additional damage to targets.
Revenge Buff / Debuff Increases own firepower by 5/6/7%. Units attacked by Rodney suffer from Detonation reducing firepower by 5/10/15.
1010 Prince of Wales M1C
Prince of Wales
50 The Atlantic Charter Buff Prince of Wales increases accuracy of all U-country and E-country ships by 3/5/7, and she receives double buff effect when placed as flagship.
Decisive Blow Buff / Debuff Increases own firepower by 2/3/4%. Units attacked by Prince of Wales are Crippled reducing armor and evasion by 4/7/10.
1011 Nevada M1C
Nevada
30 All or Nothing Triggered When crtically hit, Nevada has 20/35/50% chance to nullify the critical effect and reduce the damage by 20/35/50%.
1012 Oklahoma M1C
Oklahoma
30 All or Nothing Triggered When crtically hit, Oklahoma has 20/35/50% chance to nullify the critical effect and reduce the damage by 20/35/50%.
1013 Andrea Doria M1C
Andrea Doria
60 Lucky Star Passive Andrea Doria gains a permanent 5/10/15 increase in luck. Increases firepower by 40/60/80% total luck when attacking and increases evasion by 40/60/80% total luck when defending.
1018 Renown M1C
Renown
50 Final Glory Buff Renown gains stacks of 1/2/3 in firepower, armor, anti-air, hit, evasion and critical hit at each battle beyond the starting point. Boss node fixed to 4 stacks.
29-knot-Nelson Buff For the first shelling phase Renown will priority target large ships, have +8/9/10 accuracy and do +10/15/20% damage.
1019 Repulse M1C
Repulse
40 Dusk of Malaya Buff Repulse starts with 4 stacks of 1/2/3 firepower, armor, anti-air, hit, evasion and critical hit losing a stack at each battle beyond the first. Boss node fixed to 1 stack.
1026 Argus M1C
Argus
35 Dawn of Air Warfare Buff Increases experience earned by all carriers by 2/4/6%. E-Country carriers get an additional 4/7/10%
1027 Langley M1C
Langley
40 Aircraft Carrier Pioneer Buff In PVP Increase the experience earned by all carriers by +2/4/6%. The effects are doubled for U-country carriers.
1028 Ranger M1C
Ranger
30 Advanced Bomber Passive Ranger's dive bombers are 10/18/25% more effective, while her torpedo bombers are 50% less effective.
1029 Lexington M1C
Lexington
40 Aeronautics Pioneer Buff All planes on Lexington and adjacent CV/CVL/BBV gain 7/11/15% performance.
1030 Saratoga M1C
Saratoga
40 Aeronautics Pioneer Buff All planes on Saratoga and adjacent CV/CVL/BBV gain 7/11/15% performance.
Robin Buff Increases own aircraft performance by +3/5/7% for every additional carrier, light carrier, armored carrier in the fleet not including Saratoga.
1032 Takao M1C
Takao
45 Torpedo Reloading Passive Increase own total torpedo value by 20/28/36%
1033 Atago M1C
Atago
50 Night Battle Flagship Buff Atago increase the fleet's torpedo values by 3/4/5% and each ship's recon by 1/2/3.
1034 Maya M1C
Maya
55 Floating Anti-Air Fortress Buff Maya increased her own and adjacent ship's anti-air by 3/6/9. Maya also increases her own torpedo value by 9/12/15%.
1035 Chokai M1C
Chokai
45 Eighth Fleet Buff When flagship Chokai increases heavy cruiser, light cruiser and destroyer Accuracy by 4/5/6 and crit chance by 4/5/6%.
1036 Admiral Hipper M1C
Admiral Hipper
30 Ambush Camouflage Passive In shelling stage, Hipper has 10/20/30% chance to attack a destroyer with a guaranteed hit.
1037 Blücher M1C
Blücher
30 Mysterious Confidence Passive While Blucher has additional 20/30/40% critical hit chance in all stages, she also suffers additional 20/30/40% chance of being crtically hit.
1038 Prinz Eugen M1C
Prinz Eugen
30 Battlefront Defense Triggered Prinz Eugen has 50% chance to take the damage that should have been received by one of her adjacent ships, but also reduce it by 40/60/80%.
Phoenix Passive Increases Prinz Eugen's armor by 1 per 20/20/10 points of luck in the fleet total.

Increases Prinz Eugen's firepower by 1 per 20/10/10 points of luck in the fleet total.

1039 Wichita M1C
Wichita
43 Full Broadside Passive / Triggered Wichita has a permanent 8/12/16% increase in critical hit chance. When critical hit is achieved in shelling stage, her skill is triggered, doing an additional 10/20/30% critical damage.
1040 Quincy M1C
Quincy
40 High-speed Shelling Triggered In shelling stage, Quincy has 40% chance to deal 120/130/140% damage to target.
Flagship Killer (Accidental) Triggered Quincy has 10/20/30% chance to attack opponent's flagship with a guaranteed hit plus a minimum fixed amount of 5/10/15 damage.
1041 Tenryu M1C
Tenryu
50 Expedition Convoy Passive Expedition yields 4/6/8% bonus resources when Tenryu is placed as the flagship of expedition fleet.
1042 Tatsuta M1C
Tatsuta
50 Expedition Escort Passive Expedition has 4/6/8% more chance towards Big Success when Tatsuta is placed as the flagship of expedition fleet.
1045 Isuzu M1C
Isuzu
50 AA & ASM as One Passive Anti-air and anti-submarine equiment are treated as interchangeable ones to Isuzu, and 40/60/80% of AA and ASM attributes from equipment are added into each other.
1046 Yubari M1C
Yubari
60 Experimental Platform Passive Equipment on Yubari function at 130/145/160% of their base values.
1047 Königsberg M1C
Königsberg
45 Search & Destroy Passive Increase crit chance by 4/8/12% against ships with a speed equal to or less than ship.

Increase evasion by 4/8/12% against ships with a speed more than ship.

1048 Karlsruhe M1C
Karlsruhe
45 Search & Destroy Passive Increase crit chance by 4/8/12% against ships with a speed equal to or less than ship.

Increase evasion by 4/8/12% against ships with a speed more than ship.

1049 Köln M1C
Köln
50 Search & Destroy Passive Increase crit chance by 4/8/12% against ships with a speed equal to or less than ship.

Increase evasion by 4/8/12% against ships with a speed more than ship.

1054 Aurora M1C
Chongqing
49 Anti-Air Camouflage Passive Chongqing reduces 40/60/80% damage received from opponent's air strikes.
1055 Omaha M1C
Omaha
42 High-Seas Patrol Passive Omaha has a permanent 5/7/9 increase in reconnaissance. She also gains 3/5/7% hit chance when attacking CL/DD/SS.
1056 Atlanta M1C
Atlanta
40 Anti Air Defence Buff Atlanta increases her own and adjacent ship's Anti-Air by 10/20/30.
1058 OHiggins M1C
O'Higgins
30 Rapid Firing Triggered In shelling stage, O'Higgins has 40% chance to deal 120/130/140% damage to target.
1059 Helena M1C
Helena
30 Intelligence Analysis Buff Helena increases reconnaissance and accuracy of all ships in the fleet by 3/4/5.
Six-Inch Machine Cannon Triggered 5/15/25% chance during night battle to fire at 2/2/3 different targets for 50% damage.
1060 Ninghai M1C
Ninghai
50 Fleet Training Buff The whole fleet receives an additional 3/5/7% experience from battles when Ninghai is in the fleet.
1061 Pinghai M1C
Pinghai
50 Target Indication Buff All ships below Ninghai receive additional 3/5/7 accuracy.
1062 Roberts M1C
Roberts
50 Fire Support Passive Roberts increases her firepower by 15/20/25%-30/40/50% and accuracy by 5/8/10-10/15/20.

The effect increases as the fleet's average speed drops.

1063 Abercrombie M1C
Abercrombie
50 Fire Support Passive Abercrombie increases her firepower by 15/20/25%-30/40/50% and accuracy by 5/8/10-10/15/20.

The effect increases as the fleet's average speed drops.

1064 Fubuki M1C
Fubuki
48 Torpedo Squadron Buff When at least 4 Fubuki, Ayanami and/or Akatsuki class are in the fleet increase their torpedo accuracy and evasion by 3/5/7.

Also increases Fubuki's torpedo crit chance by 12/21/30%.

1065 Shirayuki M1C
Shirayuki
49 Bond Triggered / Buff During shelling stage, 30/40/50% chance Shirayuki will protect a Fubuki, Ayanami, Akatsuki class destroyer nulifying damage once per battle.

If Fubuki is flagship both Shirayuki and Fubuki gain 2/4/6 armor.

1068 Akatsuki M1C
Akatsuki
40 Forcible Scouting Buff In night battle stage, Akatsuki increases accuracy of all ships in the fleet by 4/7/10, but also increases the possibility of her being attacked by 40.
1069 Hibiki M1C
Verniy
47 Phoenix's Guarding Buff Verniy provides 6/9/12 armor, anti-air and evasion for herself and the ship in front of her.
1070 Ikazuchi M1C
Ikazuchi
30 Spirit of Torpedoes Passive Ikazuchi's torpedo strikes in closing torpedo strike and night battle stages have additional 12/20/28% chances to be critical hits.
1071 Inazuma M1C
Inazuma
34 Accidental Collision Triggered Inazuma has 15/25/35% chance to trigger accidental collision, inflicting damage equivalent to half HP of the opponent's target to her target.
1072 Ayanami M1C
Ayanami
42 Demon of Solomon Buff Ayanami increases her firepower, torpedo, accuracy and evasion by 10/20/30% in night battle stage, and her damage dealt is not weakened by HP depletion.
1073 Shikinami M1C
Shikinami
44 Spirit of Torpedoes Passive Shikinami's torpedo strikes in closing torpedo strike and night battle stages have additional 12/20/28% chances to be critical hits.
1074 Z1 M1C
Z1
20 Leader of Zerstorer Buff Z1 increases firepower, torpedo and anti-submarine attributes of all Z-series destoyers in the fleet by 5/8/11%.
1075 Z16 M1C
Z16
40 Minelaying Buff Z16 increases accuracy attribute of all Z-series destroyers in the fleet by 6/8/10.
1080 Z31 M1C
Z31
50 Elite Zerstorer Buff Z31 gains a bonus of 15/20/25% to a different attribute each time when a Z-series destroyer is added into the fleet (including herself).

The attributes in order are armor, firepower, torpedo, evasion, accuracy and anti-air.

1081 Amethyst M1C
Amethyst
60 Mysterious Taunt Passive Amethyst increases her chance of being targeted by 10/16/22% and evasion by 5/8/11%.
1082 Glowworm M1C
Glowworm
35 Dauntless Strike Triggered Glowworm has 40% chance to trigger her skill, inflicting damage equivalent to 40/60/80% of her armor attribute to her target. It is a guaranteed hit.
1083 Javelin M1C
Javelin
40 Narrow Escape Passive Javelin has a permanent 5/8/11 increase in HP. She can also avoid one fatal damage in a battle. (HP has to be reduced to 1) This effect only triggers once in a battle.
1084 Juno M1C
Juno
41 ASM Expertise Passive Juno gains 10/20/30% hit chance when attacking submarines, and increases 10/20/30% dodge rate when being attacked by torpedoes.
1085 Jackal M1C
Jackal
40 Damage Interception Triggered In shelling stage, Jackal has 20/35/50% chance to intercept the attack to the ship in front of her and nulify the damage once per battle.
1093 Gearing M1C
Gearing
30 Cold War Pioneer Passive Gives Gearing a permanent 4/6/8 increase to recon.

Increases firepower and anti-Air by 20/40/60% of total recon.

1098 Vauquelin M1C
Vauquelin
37 Contre-Torpilleur Buff Vauquelin increases her own and adjacent destroyer's firepower by 3/5/7, torpedo value by 2/4/6 and torpedo evasion by 15/25/35%.
1099 Fantasque M1C
Fantasque
60 High-Speed Maneuver Triggered Fantasque has 15/20/25% chance to avoid all damage from an attack.
1105 Vanguard M1C
Vanguard
75 Royal Yacht Triggered Vanguard gains stacks of 1/2/3 in armor, anti-air, accuracy and evasion at each battle beyond the starting point. PvP fixed to 5 stacks.

Increase Vanguard's exp earned from PvP by 5/7/9%

1108 Colorado M1C
Colorado
55 BIG SEVEN Triggered In shelling stage, Colorado has 15/15/20% chance to attack 1/2/2 targets, inflicting 8/12/16% additional damage to targets.
1135 London M1C
London
39 Overpenetration Triggered London has 10/20/30% chance to reduce damage inflicted on her greater than 5 down to 5 in shelling stage.
1136 Kent M1C
Kent
39 Overpenetration Triggered Kent has 10/20/30% chance to reduce damage inflicted on her greater than 5 down to 5 in shelling stage.
1141 Northampton M1C
Northampton
40 Support Escort Buff Northhampton increases her own and adjacent ship's evasion by 6/8/10
1142 Houston M1C
Houston
40 Rapid Firing Triggered In shelling stage, Houston has 40% chance to deal 120/130/140% damage to target.
1143 New Orleans M1C
New Orleans
42 Headless Horseman Buff / Triggered When undamaged, New Orleans provides CV/CVL adjacent to her with 6/8/10 evasion; when damaged, New Orleans gains 3/4/5% evasive rate.
1162 Yat Sen M1C
Yat Sen
62 Unshakable Will Buff Yat Sen increases the fleet's armor, evasion and anti-air rating by 3/4/5.

The effects are tripled for C-Country ships.

1183 Laffey M1C
Laffey
45 Fearless Against Kamikaze Passive Laffey's ability is based on her skill level. At Lv 1, her damage dealt is not weakened by HP depletion; at Lv 2, increase critical hit chance proportional to damage taken; at Lv 3, she is immune to damage from air strikes when severely damaged.
1197 U47 M1C
U47
66 Raid on Scapa Flow Passive U47 has a permanent 3/4/5 increase in HP and 15/20/25% critical hit chance.
Wolfsrudel Buff When any G-Country U-boat is flagship increase the accuracy of all submarines by 1/2/2 x the number of submarines and critical hit chance by 1/1/2% x the number of submarines in the fleet.
169 Yukikaze C
Yukikaze
Auto "The Miracle Ship" Buff Yukikaze absorbs luck from all five other ships in the fleet and transfers it into her own evasion at a rate of 1% evasion per 15/12/10 luck.

It is still unclear whether the luck of other ships in the fleet really become zero.

181 William D. Porter C
William D. Porter
Auto S.Lvl 1 Jinx Debuff on Own Fleet William D. Porter's presence in the fleet decreases luck of all friendly ships by 10/5/0. (The debuff has no effect when skill level reaches Lv.3)
298 Sükhbaatar C
Sükhbaatar
Auto Fishing Passive Sukhbaatar has a permanent 10/20/30 increase in luck. When placed in the fleet, she has 10/20/30% chance to trigger her skill, getting better drops after the combat.

When skill is triggered, two drops are generated, the drop with higher rarity or the first one when the two have the same rarity is selected. (You will never know what the other one is)

303 Odinn C
Odinn
Auto Cod War Passive When placed in the fleet, Odinn has 10/20/30% chance to trigger her skill, getting more common drops after combat.

When skill is triggered, two drops are generated, the drop with lower rarity or the first one when the two have the same rarity is selected. (You will never know what the other one is)

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