Enhancing[]
Enhancing is the act of improving a ship's Firepower, Torpedo, Armor and AA stats by expending other ships and is important in strengthening a ship and eventually unlocking skills. Each ship is worth a certain amount of enhancement experience which when used in enhancing fills the target ship's stat experience. Once a bar is filled the ship gains one point in that stat and remaining experience will keep rolling over to the next levels up until its maximum enhance-able value.
The experience required to level up is tied to the size of the ship and experience provided is generally tied to the size and type of the ship. As an example a starter Destroyer might only need 10 experience in a stat to earn a stat point whilst a battleship might require 30. A Destroyer that's enhanced with a Battleship might earn several points in multiple stats in a single go whilst a Battleship will only see a slight increase to their stat experience.
- Up to 20 ships can be used to enhance a unit at a time but unless you're enhancing a battleship you'll want to do it in small increments for maximum efficiency.
- There is no failure mechanic, units used for enhancing will always provide the maximum amount of exp they're worth.
- Equipment on units used in enhancing are automatically unequipped and placed in your arsenal.
Modification[]
Modification is the act of upgrading a ship to a stronger version of itself through the expenditure of Cores and Resources once hitting a certain level. Each ship with an available modification will require a specific number and type of Cores associated with the kind of unit they are, Destroyer Cores, Cruiser Cores, Battleship Cores, Carrier Cores and Submarine Cores all of which can be earned from your daily campaigns and as a reward from one of three daily type hunt quests.
Once modified a ship can begin the process of earning and improving her skill.
- Modification will remove all enhanced stats of the ship but they will start at a higher base level in all stats and have a higher enhance-able value.
- Modified units will come with new equipment some of which can be quite powerful and difficult to get through other means. Any previously equipped items will be placed in your arsenal.
- Some modified units might change their type such as Ise and Hyuuga modifying to Aviation Battleships and/or gain inherent effects such as Tirpitz being able to use torpedoes.
Cores can also be exchanged on this screen for resources via the orange button which will bring up your core inventory. Tapping the blue button will let you define how many you wish to exchange and tapping the blue button now turned orange will sell them.
Skills[]
All modified ships and a few unmodified ships can unlock and improve skills which not only add a degree of historical flavor to units but also greatly improves not just the ship's abilities but the entire fleet with unique attacks, buffs and protection skills.
To obtain the skill, you must enhance the ship's Firepower, Torpedo, Armour and AA to their maximum level, then tap the "Awaken" button. You can see the enhancement progress at the right side. Awakening a skill will reset the ship's enhancement values to zero and increase her skill level by 1.
The process of enhancing and awakening can be done three times up to a maximum skill level of 3 where the skill will be at it's maximum effectiveness.
- Defensive skills will always have priority over offensive skills. As an example Fantasque can always evade guaranteed hit abilities with High-Speed Maneuver, Kent and London can reduce fixed damage abilities with Overpenetration and Nevada and Oklahoma will sometimes register fixed damage abilities as crits triggering the damage reduction of their All or Nothing ability.
Second Skills[]
When modifying certain units you'll be prompted with a choice between a First (top) or Second (bottom) skill, this prompt is for all ships with a second skill. Second skills are a different skill that can be activated in place of a ship's First skill and will often have different requirements or effects. Second skills allow you to fine tune your fleet set up, dropping skills you might not meet the requirement for or find unnecessary.
Your choice in skills isn't permanent and can be changed at anytime through the second skill option in the Skill menu. Both skills share the same universal skill level but changing skills will reset the current enhanced stats to zero.
Types of Skills[]
Skills can be divided into 5 categories:
- Buff: Buff refers to positive benefits that a ship provides to herself, other members in the fleet or both. Buffs are visually applied at the beginning of a combat as a green arrow and appear as a blue icon at the top of the screen, however certain effects such as recon and speed buffs are applied before combat for the sake of meeting routing requirements, outflanking and heading.
Buffs with the same name cannot stack, Saratoga and Lexington can't buff the same unit twice with Aeronautics Pioneer, but differently named buffs with similar effects do stack, Pinghai's accuracy buff and Helena's accuracy buff as an example.
Tapping the blue buff icons at the top of the screen will give you a tool-tip as to the current effects. - Debuff: Debuffs are negative effects imposed on an opponent(s). They are normally visually applied at the beginning of a combat as a red arrow and appear as a blue icon at the top of the screen. Certain debuffs however are applied as part of an attack.
Tapping the blue buff icons at the top of the screen will give you a tool-tip as to the current effects. - Debuff on Own Fleet:Exclusive category for William D. Porter... :D
- Triggered: Triggered refers to an effect that is activated by certain conditions (e.g. attack, being hit) in the battle. Triggered skills are always linked to a trigger condition, and, in most cases, certain phases. The value of triggered effect can be varied.
- Passive: Passive refers to inherent increases or reduction of certain attributes. These values are permanent, either shown explicitly on the attribute board (e.g. hp, luck), or hidden as so-called "illusive" attributes (e.g. critical hit chance, accuracy).
As an example Takao has a maximum base Torpedo value of 72, but when hitting Skill level 3 it's shown as 97, matching her passive 36% increase to Torpedoes.
List of skills[]
List of Skills | |||||
---|---|---|---|---|---|
# | Ship | Modification level | Name | Type | Effect: Lv1/Lv2/Lv3 |
1001 | Hood |
75 | Glory of the Royal Navy | Buff | As the flagship of the fleet, Hood increases
fleet's chance to be critically hit by an additional 5/7.5/10% E-country ships critical hit chance by 10/15/20% Non-E-country ships critical hit chance by 5/7.5/10% |
Royal Parade | Buff | As the flagship of the fleet, Hood increases all ship speed by 2/3/4 knots when flagship. | |||
1003 | Ise |
20 | Air Fleet Expulsion B | Debuff | Ise decreases the hit chance of opponent's dive bombers by 10/15/20% during aerial attack. |
1004 | Hyuga |
20 | Air Fleet Expulsion T | Debuff | Hyuuga decreases the hit chance of opponent's torpedo bombers by 10/15/20% during aerial attack. |
1006 | Bismarck |
75 | Flagship Killer | Triggered | As the flagship of the fleet, Bismarck has 10/20/30% chance to attack opponent's flagship with a guaranteed hit plus a minimum fixed amount of 10/20/30 damage. |
The Unsinkable Battleship | Passive | When Bismarck has 50% of her max hp or more reduce all taken damage by 4/6/8. | |||
1007 | Tirpitz |
75 | Lonely Queen of the North | Debuff | As the flagship of the fleet or in any position in World 6, Reduces enemy accuracy and evasion by 4/6/8. |
1008 | Nelson |
50 | BIG SEVEN | Triggered | In shelling stage, Nelson has 15/15/20% chance to attack 1/2/2 targets, inflicting 8/12/16% additional damage to targets. |
1009 | Rodney |
50 | BIG SEVEN | Triggered | In shelling stage, Rodney has 15/15/20% chance to attack 1/2/2 targets, inflicting 8/12/16% additional damage to targets. |
Revenge | Buff / Debuff | Increases own firepower by 5/6/7%. Units attacked by Rodney suffer from Detonation reducing firepower by 5/10/15. | |||
1010 | Prince of Wales |
50 | The Atlantic Charter | Buff | Prince of Wales increases accuracy of all U-country and E-country ships by 3/5/7, and she receives double buff effect when placed as flagship. |
Decisive Blow | Buff / Debuff | Increases own firepower by 2/3/4%. Units attacked by Prince of Wales are Crippled reducing armor and evasion by 4/7/10. | |||
1011 | Nevada |
30 | All or Nothing | Triggered | When crtically hit, Nevada has 20/35/50% chance to nullify the critical effect and reduce the damage by 20/35/50%. |
1012 | Oklahoma |
30 | All or Nothing | Triggered | When crtically hit, Oklahoma has 20/35/50% chance to nullify the critical effect and reduce the damage by 20/35/50%. |
1013 | Andrea Doria |
60 | Lucky Star | Passive | Andrea Doria gains a permanent 5/10/15 increase in luck. Increases firepower by 40/60/80% total luck when attacking and increases evasion by 40/60/80% total luck when defending. |
1018 | Renown |
50 | Final Glory | Buff | Renown gains stacks of 1/2/3 in firepower, armor, anti-air, hit, evasion and critical hit at each battle beyond the starting point. Boss node fixed to 4 stacks. |
29-knot-Nelson | Buff | For the first shelling phase Renown will priority target large ships, have +8/9/10 accuracy and do +10/15/20% damage. | |||
1019 | Repulse |
40 | Dusk of Malaya | Buff | Repulse starts with 4 stacks of 1/2/3 firepower, armor, anti-air, hit, evasion and critical hit losing a stack at each battle beyond the first. Boss node fixed to 1 stack. |
1026 | Argus |
35 | Dawn of Air Warfare | Buff | Increases experience earned by all carriers by 2/4/6%. E-Country carriers get an additional 4/7/10% |
1027 | Langley |
40 | Aircraft Carrier Pioneer | Buff | In PVP Increase the experience earned by all carriers by +2/4/6%. The effects are doubled for U-country carriers. |
1028 | Ranger |
30 | Advanced Bomber | Passive | Ranger's dive bombers are 10/18/25% more effective, while her torpedo bombers are 50% less effective. |
1029 | Lexington |
40 | Aeronautics Pioneer | Buff | All planes on Lexington and adjacent CV/CVL/BBV gain 7/11/15% performance. |
1030 | Saratoga |
40 | Aeronautics Pioneer | Buff | All planes on Saratoga and adjacent CV/CVL/BBV gain 7/11/15% performance. |
Robin | Buff | Increases own aircraft performance by +3/5/7% for every additional carrier, light carrier, armored carrier in the fleet not including Saratoga. | |||
1032 | Takao |
45 | Torpedo Reloading | Passive | Increase own total torpedo value by 20/28/36% |
1033 | Atago |
50 | Night Battle Flagship | Buff | Atago increase the fleet's torpedo values by 3/4/5% and each ship's recon by 1/2/3. |
1034 | Maya |
55 | Floating Anti-Air Fortress | Buff | Maya increased her own and adjacent ship's anti-air by 3/6/9. Maya also increases her own torpedo value by 9/12/15%. |
1035 | Chokai |
45 | Eighth Fleet | Buff | When flagship Chokai increases heavy cruiser, light cruiser and destroyer Accuracy by 4/5/6 and crit chance by 4/5/6%. |
1036 | Admiral Hipper |
30 | Ambush Camouflage | Passive | In shelling stage, Hipper has 10/20/30% chance to attack a destroyer with a guaranteed hit. |
1037 | Blücher |
30 | Mysterious Confidence | Passive | While Blucher has additional 20/30/40% critical hit chance in all stages, she also suffers additional 20/30/40% chance of being crtically hit. |
1038 | Prinz Eugen |
30 | Battlefront Defense | Triggered | Prinz Eugen has 50% chance to take the damage that should have been received by one of her adjacent ships, but also reduce it by 40/60/80%. |
Phoenix | Passive | Increases Prinz Eugen's armor by 1 per 20/20/10 points of luck in the fleet total. Increases Prinz Eugen's firepower by 1 per 20/10/10 points of luck in the fleet total. | |||
1039 | Wichita |
43 | Full Broadside | Passive / Triggered | Wichita has a permanent 8/12/16% increase in critical hit chance. When critical hit is achieved in shelling stage, her skill is triggered, doing an additional 10/20/30% critical damage. |
1040 | Quincy |
40 | High-speed Shelling | Triggered | In shelling stage, Quincy has 40% chance to deal 120/130/140% damage to target. |
Flagship Killer (Accidental) | Triggered | Quincy has 10/20/30% chance to attack opponent's flagship with a guaranteed hit plus a minimum fixed amount of 5/10/15 damage. | |||
1041 | Tenryu |
50 | Expedition Convoy | Passive | Expedition yields 4/6/8% bonus resources when Tenryu is placed as the flagship of expedition fleet. |
1042 | Tatsuta |
50 | Expedition Escort | Passive | Expedition has 4/6/8% more chance towards Big Success when Tatsuta is placed as the flagship of expedition fleet. |
1045 | Isuzu |
50 | AA & ASM as One | Passive | Anti-air and anti-submarine equiment are treated as interchangeable ones to Isuzu, and 40/60/80% of AA and ASM attributes from equipment are added into each other. |
1046 | Yubari |
60 | Experimental Platform | Passive | Equipment on Yubari function at 130/145/160% of their base values. |
1047 | Königsberg |
45 | Search & Destroy | Passive | Increase crit chance by 4/8/12% against ships with a speed equal to or less than ship.
Increase evasion by 4/8/12% against ships with a speed more than ship. |
1048 | Karlsruhe |
45 | Search & Destroy | Passive | Increase crit chance by 4/8/12% against ships with a speed equal to or less than ship.
Increase evasion by 4/8/12% against ships with a speed more than ship. |
1049 | Köln |
50 | Search & Destroy | Passive | Increase crit chance by 4/8/12% against ships with a speed equal to or less than ship.
Increase evasion by 4/8/12% against ships with a speed more than ship. |
1054 | Chongqing |
49 | Anti-Air Camouflage | Passive | Chongqing reduces 40/60/80% damage received from opponent's air strikes. |
1055 | Omaha |
42 | High-Seas Patrol | Passive | Omaha has a permanent 5/7/9 increase in reconnaissance. She also gains 3/5/7% hit chance when attacking CL/DD/SS. |
1056 | Atlanta |
40 | Anti Air Defence | Buff | Atlanta increases her own and adjacent ship's Anti-Air by 10/20/30. |
1058 | O'Higgins |
30 | Rapid Firing | Triggered | In shelling stage, O'Higgins has 40% chance to deal 120/130/140% damage to target. |
1059 | Helena |
30 | Intelligence Analysis | Buff | Helena increases reconnaissance and accuracy of all ships in the fleet by 3/4/5. |
Six-Inch Machine Cannon | Triggered | 5/15/25% chance during night battle to fire at 2/2/3 different targets for 50% damage. | |||
1060 | Ninghai |
50 | Fleet Training | Buff | The whole fleet receives an additional 3/5/7% experience from battles when Ninghai is in the fleet. |
1061 | Pinghai |
50 | Target Indication | Buff | All ships below Ninghai receive additional 3/5/7 accuracy. |
1062 | Roberts |
50 | Fire Support | Passive | Roberts increases her firepower by 15/20/25%-30/40/50% and accuracy by 5/8/10-10/15/20.
The effect increases as the fleet's average speed drops. |
1063 | Abercrombie |
50 | Fire Support | Passive | Abercrombie increases her firepower by 15/20/25%-30/40/50% and accuracy by 5/8/10-10/15/20.
The effect increases as the fleet's average speed drops. |
1064 | Fubuki |
48 | Torpedo Squadron | Buff | When at least 4 Fubuki, Ayanami and/or Akatsuki class are in the fleet increase their torpedo accuracy and evasion by 3/5/7.
Also increases Fubuki's torpedo crit chance by 12/21/30%. |
1065 | Shirayuki |
49 | Bond | Triggered / Buff | During shelling stage, 30/40/50% chance Shirayuki will protect a Fubuki, Ayanami, Akatsuki class destroyer nulifying damage once per battle.
If Fubuki is flagship both Shirayuki and Fubuki gain 2/4/6 armor. |
1068 | Akatsuki |
40 | Forcible Scouting | Buff | In night battle stage, Akatsuki increases accuracy of all ships in the fleet by 4/7/10, but also increases the possibility of her being attacked by 40. |
1069 | Verniy |
47 | Phoenix's Guarding | Buff | Verniy provides 6/9/12 armor, anti-air and evasion for herself and the ship in front of her. |
1070 | Ikazuchi |
30 | Spirit of Torpedoes | Passive | Ikazuchi's torpedo strikes in closing torpedo strike and night battle stages have additional 12/20/28% chances to be critical hits. |
1071 | Inazuma |
34 | Accidental Collision | Triggered | Inazuma has 15/25/35% chance to trigger accidental collision, inflicting damage equivalent to half HP of the opponent's target to her target. |
1072 | Ayanami |
42 | Demon of Solomon | Buff | Ayanami increases her firepower, torpedo, accuracy and evasion by 10/20/30% in night battle stage, and her damage dealt is not weakened by HP depletion. |
1073 | Shikinami |
44 | Spirit of Torpedoes | Passive | Shikinami's torpedo strikes in closing torpedo strike and night battle stages have additional 12/20/28% chances to be critical hits. |
1074 | Z1 |
20 | Leader of Zerstorer | Buff | Z1 increases firepower, torpedo and anti-submarine attributes of all Z-series destoyers in the fleet by 5/8/11%. |
1075 | Z16 |
40 | Minelaying | Buff | Z16 increases accuracy attribute of all Z-series destroyers in the fleet by 6/8/10. |
1080 | Z31 |
50 | Elite Zerstorer | Buff | Z31 gains a bonus of 15/20/25% to a different attribute each time when a Z-series destroyer is added into the fleet (including herself).
The attributes in order are armor, firepower, torpedo, evasion, accuracy and anti-air. |
1081 | Amethyst |
60 | Mysterious Taunt | Passive | Amethyst increases her chance of being targeted by 10/16/22% and evasion by 5/8/11%. |
1082 | Glowworm |
35 | Dauntless Strike | Triggered | Glowworm has 40% chance to trigger her skill, inflicting damage equivalent to 40/60/80% of her armor attribute to her target. It is a guaranteed hit. |
1083 | Javelin |
40 | Narrow Escape | Passive | Javelin has a permanent 5/8/11 increase in HP. She can also avoid one fatal damage in a battle. (HP has to be reduced to 1) This effect only triggers once in a battle. |
1084 | Juno |
41 | ASM Expertise | Passive | Juno gains 10/20/30% hit chance when attacking submarines, and increases 10/20/30% dodge rate when being attacked by torpedoes. |
1085 | Jackal |
40 | Damage Interception | Triggered | In shelling stage, Jackal has 20/35/50% chance to intercept the attack to the ship in front of her and nulify the damage once per battle. |
1093 | Gearing |
30 | Cold War Pioneer | Passive | Gives Gearing a permanent 4/6/8 increase to recon.
Increases firepower and anti-Air by 20/40/60% of total recon. |
1098 | Vauquelin |
37 | Contre-Torpilleur | Buff | Vauquelin increases her own and adjacent destroyer's firepower by 3/5/7, torpedo value by 2/4/6 and torpedo evasion by 15/25/35%. |
1099 | Fantasque |
60 | High-Speed Maneuver | Triggered | Fantasque has 15/20/25% chance to avoid all damage from an attack. |
1105 | Vanguard |
75 | Royal Yacht | Triggered | Vanguard gains stacks of 1/2/3 in armor, anti-air, accuracy and evasion at each battle beyond the starting point. PvP fixed to 5 stacks.
Increase Vanguard's exp earned from PvP by 5/7/9% |
1108 | Colorado |
55 | BIG SEVEN | Triggered | In shelling stage, Colorado has 15/15/20% chance to attack 1/2/2 targets, inflicting 8/12/16% additional damage to targets. |
1135 | London |
39 | Overpenetration | Triggered | London has 10/20/30% chance to reduce damage inflicted on her greater than 5 down to 5 in shelling stage. |
1136 | Kent |
39 | Overpenetration | Triggered | Kent has 10/20/30% chance to reduce damage inflicted on her greater than 5 down to 5 in shelling stage. |
1141 | Northampton |
40 | Support Escort | Buff | Northhampton increases her own and adjacent ship's evasion by 6/8/10 |
1142 | Houston |
40 | Rapid Firing | Triggered | In shelling stage, Houston has 40% chance to deal 120/130/140% damage to target. |
1143 | New Orleans |
42 | Headless Horseman | Buff / Triggered | When undamaged, New Orleans provides CV/CVL adjacent to her with 6/8/10 evasion; when damaged, New Orleans gains 3/4/5% evasive rate. |
1162 | Yat Sen |
62 | Unshakable Will | Buff | Yat Sen increases the fleet's armor, evasion and anti-air rating by 3/4/5.
The effects are tripled for C-Country ships. |
1183 | Laffey |
45 | Fearless Against Kamikaze | Passive | Laffey's ability is based on her skill level. At Lv 1, her damage dealt is not weakened by HP depletion; at Lv 2, increase critical hit chance proportional to damage taken; at Lv 3, she is immune to damage from air strikes when severely damaged. |
1197 | U47 |
66 | Raid on Scapa Flow | Passive | U47 has a permanent 3/4/5 increase in HP and 15/20/25% critical hit chance. |
Wolfsrudel | Buff | When any G-Country U-boat is flagship increase the accuracy of all submarines by 1/2/2 x the number of submarines and critical hit chance by 1/1/2% x the number of submarines in the fleet. | |||
169 | Yukikaze |
Auto | "The Miracle Ship" | Buff | Yukikaze absorbs luck from all five other ships in the fleet and transfers it into her own evasion at a rate of 1% evasion per 15/12/10 luck.
It is still unclear whether the luck of other ships in the fleet really become zero. |
181 | William D. Porter |
Auto S.Lvl 1 | Jinx | Debuff on Own Fleet | William D. Porter's presence in the fleet decreases luck of all friendly ships by 10/5/0. (The debuff has no effect when skill level reaches Lv.3) |
298 | Sükhbaatar |
Auto | Fishing | Passive | Sukhbaatar has a permanent 10/20/30 increase in luck. When placed in the fleet, she has 10/20/30% chance to trigger her skill, getting better drops after the combat.
When skill is triggered, two drops are generated, the drop with higher rarity or the first one when the two have the same rarity is selected. (You will never know what the other one is) |
303 | Odinn |
Auto | Cod War | Passive | When placed in the fleet, Odinn has 10/20/30% chance to trigger her skill, getting more common drops after combat.
When skill is triggered, two drops are generated, the drop with lower rarity or the first one when the two have the same rarity is selected. (You will never know what the other one is) |